Production Information
Faction: SCP Foundation
Manufacturing Body: Zeta-9 Commander Robert E. Winston
Cost of Production: Approx. $2,000 for the NVG Unit and $500 for the necassary computer parts and wiring to make the upgrade. Additionally, uses parts from the Marlowe Interdimensional Map that would register a standard MIM non-functional without being present.
Production Time: Handmade, takes approximately one week to properly disassemble the NVG unit, rewire, program, and reassemble. Theoretically, this process could be streamlined to take less than an hour using proper E&M facilities.
Scale of Production: This is a singular prototype unit. Unit will be field tested for effect, and may be replicated for others if the proper funding is provided.
Units are currently made-to-order, existing as a main piece of Task Force Technology in place of its predecessor, the “Underground Goggles”. They have now also been updated to utilize both the original PVS-5B base, as well as a new NZT-22 model base for some customization.
Item Description
Appearance: Visually, the Pathfinder Goggles appear exactly the same as an ordinary pair of AN/PVS-5B Night Vision Goggles or Newcon Optik NZT-22 Night Vision Goggles. The goggles have an interior piece, which consists of the goggle's tubes and houses it's inner wiring, and an external shell. The internal casing has a space for a small battery pack, though the goggles can be outfitted with a larger, external battery for extended use.
The Pathfinder Goggles use two, different sized tubes. Each tube has two arms, one in rear and one further along the tube, which can be spun to adjust either the visual zoom or allows the user to adjust the rear diopters. The right side of the unit has a switch/knob which is used to turn on the IR Illuminator built into the headset, as well as adjust it's power. The left side of the unit has a modified switch/knob, which is used to activate the upgraded computer system within the unit and change the opacity of the user's HUD elements. The rear section of the goggles are lined with a leather face pad with the intention of being comfortable both on the user's face, as well as sitting on top of their head when not in use.
Properties: Outside of the basic Night Vision functionality that typical AN/PVS-5B or NZT-22 goggles provide (though the tubes have been outfitted with more modernized interiors for sake of enhanced clarity), the Pathfinder Goggles are also outfitted with a small computer system which runs a modified version of the Marlowe Interdimensional Map's software. Just like normal NVGs, the PF Goggles paint an area with an IR Illuminator. The light that reflects back towards the user is read by the computer system, which analyzes the terrain within visual sight of the user. Using the software taken from the MIM, a light opacity HUD is then displayed for the user, painting areas with either a red hue for places that do not seem topographically or dimensionally stable, and painting a green hue for areas that seem safe. This HUD can be toggled on and off in order to not completely take over the user's vision. Similarly, the Night Vision functionality of the goggles can be toggled on and off with a switch underneath the unit so the device can be used in both high and low light environments.
Since the Pathfinder Goggles are expected to be mainly used in low-light environments, the computer scanning software has also been outfitted with a program designed to detect shapes in dark environments that may be living entities. When a potential entity is spotted, it will be marked with a green square which surrounds the shape. While not perfect, and certainly capable of falsely marking sections of terrain or other objects as living entities (since it only uses the shape as it's method of determination), this function is useful as it allows the user to know the position of nearby teammates, hostiles, and potentially get an early warning on anomalous organisms that may be present.
Usage: The Pathfinder Goggles are designed to be used in both high and low light environments, specifically with Mobile Task Force Zeta-9 in mind. The Night Vision and Pathfinding capabilities provided by the modified Marlowe Map software should provide a significant advantage for operatives in being able to easily visualize safe routes as they explore subterranean or other dimensionally dubious terrain. The rudimentary entity-detection system should also assist users keep tabs on friendly operatives or locate anomalous entities in environments where even the use of basic Night Vision Goggles may have proved difficult to do so.
Relevant Research: The Pathfinder Goggles make use of already existing technologies, and are made possible by use of some Computer Science and rewiring. To learn more about the technologies used in this device, see research data related to the following: Night Vision Devices, the Marlowe Interdimensional Map, Augmented Reality, and the Integrated Visual Augmentation System.
Additional Notes: N/A





